Building a Digital Economy : The Importance of SavingJobs in the EU’s Creative Industries
Publié le 18/04/2010 par Patrice Geoffron - 0 vues
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Building a Digital Economy : The Importance of Saving Jobs in the EU’s Creative Industries
file_download Télécharger le dossierFindings of the Study
The study focuses on three questions :
1) What is the contribution of the creative industries to the European economy in terms of GDP and jobs ?
2) What are the consequences of piracy on retail revenue and jobs ?
3) If current policies do not change in the EU, what will these losses be by 2015 ?
The analysis determined the following :
1. In 2008 the European Union’s creative industries, based on the more accurate and comprehensive definition, contributed 6.9%, or approximately €860 billion, to total European GDP, and represented 6.5% of the total workforce, or approximately 14 million workers.
2. In 2008 the European Union’s creative industries most impacted by piracy (film, TV series, recorded music and software) experienced retail revenue losses of €10 billion and losses of more than 185 000 jobs due to piracy, largely digital piracy.
3. Based on current projections and assuming no significant policy changes, the European Union’s creative industries could expect to see cumulative retail revenue losses of as much as €240 billion by 2015, resulting in 1.2 million jobs lost by 2015.
See the whole study attached hereto.